Greetings comrades,
Is there a way to make an “optional” wall using VS while it remains as wall, not Python Part?
The script: Make a U-cladding command where I can turn off/on the generation of inner/outer wall or top cover.
Methods so far:
- Invalid input method: I have a switcher which I feed to the Wall’s path. When I feed a line, it gets generated, and when I feed an invalid input (point or constant 1) it crashes. It can be reproduced by disabling the inner wall generation.
- Switcher method: If I rearrange the nodes and feed the wall into the switcher, controlling the generation from there, the last line of wall becomes python part.
Any suggestions for a way around?
Kind regards,
Dobromir