I have a question regarding how the “IntersectionPoint” node works. Does is work with planes and surfaces? If not, are there any alternatives?
Also is there a way to reduce the number of points when intersecting with sphere/oval objects, as it would probably generate numerous points, causing the script to crash?
I am trying to make a script that generates a terrain model using slabs using the sloped-surface terrain from allplan. So as a starting point I have a random shaped surface, which then is sliced using planes and finally take out their intersection points. Using the points slabs are created, starting from the highest point, whose shape/area is afterwards substracted from the one below (making the terrain easier to model).
I have tried with different combination of nodes, but the “IntersectionPoints” node seems to only work with linear objects (polyline, lines, spline etc.). I have attached below a basic script just as a reference point.
I am still at the planning phase of the script and I am not even sure if there are the required tools in VS. What do you think, is it possible?
Thank You in advance,